The majority however can be triggered manually and keybinds to particular voice files typically accompanied by chat messages such as scrake can be created for manual.
Killing floor scrake voice.
I think it would be a great idea if we could have some voice command be added so you can alert your teammates there s a fleshpound quarterpounds or scrake coming your way.
I managed to do the chat part but i m not sure how to use the speech command in kf2.
Does anyone know if it s possible to bind voice commands to keys.
The scrake is a giant specimen in killing floor 2.
They are noticeable for being large hulking monstrosities who wear masks and have a chainsaw in place of their right arm.
The most noticeable was its face which resembled classic depictions of frankenstein s monster with its skin even bearing greenish tinge beneath all the blood.
The scrake is a giant specimen that appears in all killing floor games.
The scrake s behaviour was almost identical in the killing floor mod the scrake could not rage but it could grab the player however there were several key differences in its appearance.
Reloading a weapon spotting a specimen and therefore cannot be triggered by the voice command menus.
It is classified as a large enemy and is considered extremely high threat.
Some voice files are triggered automatically from certain events eg.
Scrakes appear as muscular and huge humanoids with a surgeon s mask over their face in addition to a bloodied apron that they wear on their bodies.
Sure you can use need help but it would make it more direct and people know exactly where and what s coming.
It is one of the biggest threats outside of bosses along with the fleshpound.
Their most distinctive feature is the nerve controlled chainsaw on.
It s asking for a parameter called callsign.