A high perk is always something a killing floor player would want and luckily for you sharpshooter isn t too hard to up as it only requires you get head shots.
Killing floor sharpshooter leveling guide.
The sharpshooter is the far end of the commando gunslinger sharpshooter continuum trading the rate and fire and mobility of the other perks for increased damage and accuracy especially at long range.
It has same magazine size weight and ammo capacity as the lever action rifle.
Sharpshooter is second greatest perk after firebug in terms of breaking through hordes of zed s since he can stun every single zed except damn fleshpound.
If you re pinned down and there is a dead end behind you don t despair so easily.
The sharpshooter is particularly adept at killing large zeds dishing out impressive damage with each headshots.
I have nearly 700 hours of experience in killing floor 2 and have gotten every perk to at least level 25 legitimately.
Killing floor 2 perk guide sharpshooter.
As sharpshooter you can play solo relatively easily but sticking with your team will actually help.
I will go over what role each perk plays in a cooperative setting a recommended loadout or two and some actually helpful tips.
In the hands of a level 5 sharpshooter it can stun a scrake with headshots and with a level 6 sharpshooter it can kill a fleshpound on 6 man hoe with 5 headshots 2 less than the lar.
In this video we cover the best ways to employ the sharpshooter and.
Killing floor 2 sharpshooter no hat needed build by tornopulence an intricate guide of the sharpshooter perk skills focusing on head shot damage in a team and solo environment on suicidal and hell on earth difficulty level 1 to level 25.
Clot buster is pretty good for upgrading since clots usually die in a single head shot and are very weak and slow giving you plenty of time to scope em all out.
This guide based on my experience will briefly cover all 10 perks.
The sharpshooter is a very powerful perk that relies on precise and devastating weapons.
While some of the options available might be oriented towards dishing out as much mayhem and damage as they can others might be more keen on defending the team focusing important targets or maintaining the group s.